![]() Battle against hordes of rampaging robots with a laser in tight arena-style levels. Remnith is a futuristic sci-fi shooter with VR capability. The API docs, a lot of design stuff is explained there.Softonic review Arena sci-fi FPS indie game.The FAQ has answers to common questions and problems.Thread-safe (though platform constraints mean the event-handling loopĪnd drawing must be done in the main thread), and portable to Windows ![]() Sound, and a 2D drawing engine implemented with wgpu. Ggez is built upon winit for windowing and events, rodio for Basic Project Template use ggez :: Implementation details To run the examples, just check out the source and execute cargo run -example Most examples show offĪ single feature of ggez, while astroblasto is a small but See the examples/ directory in the source. Getting startedįor a quick tutorial on ggez, see the Hello ggez guide in the docs/ directory. Most examples show offĪ single feature of ggez, while astroblasto and snake are small but complete games. See the API docs for full documentation, or the examples directory for a number of commented examples of varying complexity. The Context and an instance of your EventHandler to run your game's ![]() Or Conf object, and then call event::run() with Your game's data which implements the EventHandler trait.Ĭreate a new Context object with default objects from a ContextBuilder The general pattern is to create a struct holding Graphics and audio that provide the functionality to actually Register callbacks for events, and various sub-modules such as Hardware, an EventHandler trait that the user implements to Ggez consists of three main parts: A Context object whichĬontains all the state required to interface with the computer's Line to your Cargo.toml file: ggez = "0.8.1" To include it in your project, just add the dependency Ggez requires rustc >= 1.42 and is distributed onĬrates.io. If you want to run ggez (up to 0.7 as of now) on Android, iOS or the web using WebAssembly right now, take a look at good-web-game. Not officially supported but might work anyway: MacOS, Android, iOS, Webįor details, see docs/BuildingForEveryPlatform.md.Animation (check out keyframe it works pretty well with ggez ( source)).Some more advanced graphics options: shaders, instanced draws and render targets.Easy timing and FPS measurement functions.Config file for defining engine and game settings.Interface for handling keyboard and mouse events easily through callbacks.Hardware-accelerated 2D rendering built on the wgpu graphics API.Filesystem abstraction that lets you load resources from folders or zip files.Whichever libraries you want to provide these functions, or build Higher-level functionality such as physics engine or entityĬomponent system. Thus it takes a fairlyīatteries-included approach without needing a million additionsĪnd plugins for everything imaginable, but also does not dictate Ggez is not meant to be everything to everyone, but rather a goodīase upon which to build. This means it contains basic and portable 2Dĭrawing, sound, resource loading and event handling, but finer detailsĪnd performance characteristics may be different than LÖVE. It aims to implement anĪPI based on (a Rustified version of) the LÖVE ![]() More specifically, ggez is a lightweight cross-platform game frameworkįor making 2D games with minimum friction. Ggez is a Rust library to create a Good Game Easily.
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